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Allods Review

The most alluring feature in Allods Online is the Astral ships. Imagine owning and piloting your own vessel. The ships are a crucial part of end game, allowing you to navigate the allods. At level 40 players can join a group of 25 other players to make a raid party and explore the allod. On the islands are bosses that drop treasure chests when defeated. The treasure you get on the islands can’t be distributed among the crew until you dock at your home port. Until you reach port, an enemy vessel can attack you, board your ship, and steal all of your treasure for themselves. That’s right, Pirates.

The leveling is a bit broken. There’s an unnecessary Fatigue system that gives you extra experience when you have it and normal experience when you don’t. Fatigue is replenished every evening at 8pm PST. Why is this a bad thing? Hitting the level cap and questing without Fatigue risks the possibility of running out of quests at higher levels, causing you to grind out monsters for experience. Sadly the solution to this problem is to just grind, instead of quest, when you run out of Fatigue for the day.
The game has a large emphasis on player versus player (PvP), dedicating entire zones to it. At level 20, you can embark on your journey to the holy lands, a contested zone full of PvP based quests. There are objectives you can take to control the area and you can also kill members of the opposing faction to gain Combat Glory. Doing this raises your rank with the Combat Glory Quartermaster, each rank allowing you access to better and better gear.

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1 comments:

Anonymous said...

nice review

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Keep it clean(a little)